The third and latest XBOX/PS2 keyboard &
mouse adapter to hit the market is the Max Shooter. Before this adapter
was released there was a good chance that the guy destroying you in
Halo 2 was using a regular XBOX controller and not one of the
previously released keyboard & mouse adapters. Enter Max
Shooter stage right. Now you should be afraid, very afraid, as the Max
Shooter basically turns the console FPS into a PC FPS with all the
accuracy that that entails. After spending a good few days playing Halo
2, Socom II, and Unreal Championship 2 there is little doubt that FPS
games were mostly made to be played with a mouse and keyboard.
What’s In The Package
The Max Shooter, both the XBOX and PS2 versions,
come in a small package that holds the actual hardware and an
instruction manual. The adapter only accepts PS/2 compatible keyboards
and mice so if you have USB peripherals you’ll need to get an
adapter or head over to the old used PC shop and pickup an old keyboard
and mouse combo.
The actual adapter is small in size and
doesn’t hog any serious amount of extra space. The XBOX
version features an extra slot on the backside of the adapter for a
memory card to plug in.
Features
The Max Shooter, both for XBOX and PS2, is packed
with a wide array of functionality which can be accessed by using
certain keyboard key combinations listed in the manual. It is fully
programmable and also comes with game presets for many titles. The XBOX
and PS2 presets are listed below.
XBOX Game Presets
- Halo
- Medal of Honor: Frontline
- The Chronicles of Riddick
- Counter Strike
- James Bond 007: Nightfire
- Tom Clancy’s Rainbow Six 3
- Return to Castle Wolfenstein
- Unreal Championship
PS2 Game Presets
- Socom II
- Medal of Honor: Frontline
- Time Splitters 2
- James Bond 007: Nightfire
- Tom Clancy’s Rainbow Six 3
- Ghost Recon: Jungle Storm
- Return to Castle Wolfenstein
- REZ
If your favorite shooter isn’t listed
above, the Max Shooter also has three programmable controller setups to
fill your needs. The variables that can be adjusted include key
assignment, deadzone adjustment, mouse speed, and mouse inversion. Most
seasoned gamers know about all these terms but might not be familiar
with the deadzone. The manual describes the deadzone as the zone within
an axis range that is interpreted as being at rest.
Along with the game presets, the factory default
preset automatically assigns keys in the following way.
The selection of game presets and programming for
custom games is all very straightforward, if not time consuming, and is
well explained within the manual.
All these features are great but what really
matters is how it holds up in the games. So without further ado let us
jump in to our first game.
Halo 2
My first experience with the Max Shooter and Halo
2 was less than stellar, but that was completely my fault. Like most
gamers I know I jumped in head first without reading a single page of
the instruction manual which was a really bad move. The factory default
setup is pretty much only suited for menu navigation.
So I popped open the manual and found out about
the presets, sadly no Halo 2, and decided to try out the Halo 1 preset
so I could get a quick start. Everything worked ok but it
wasn’t better than the XBOX controller I had become so
accustomed to. In fact, it was much worse. The mouse sensitivity was
horrible and the keys were mapped semi-incorrectly. But again this was
my entire fault and I dove back into the manual to see how to fix my
problems.
An hour and a half later I had finished tweaking
one of the user programmable presets included in the Max Shooter and
things were starting to feel much much better. The mouse responded
close to what I would expect from a PC FPS and the keys were all mapped
to my liking, but I was still sprawled out on the floor in an awkward
position. I wasn’t quite in FPS bliss.
Another thirty minutes later I had a table setup
with the TV, mouse, and keyboard in the regular PC positions and things
were feeling even better. The Halo 2 bots didn’t know what
hit them, but the mouse movement was still a bit off. Then I noticed in
the manual that this is one of the biggest issues that needs to be
resolved when setting up the Max Shooter and that I should max out the
sensitivity settings within the game for optimal “PC
Like” results. So I did that and it proved to be the one
tweak that turned Halo 2 into my first PC FPS on a console. The
controls are that good.
I finally decided my setup was ready for prime
time and I headed online to face the masses. I must note that my
ranking in Halo 2 was quite low before I got the Max Shooter and that
the PC FPS setup has always been better for me than any console
controller. So with that said, I jumped into an online match and low
and behold I got my rear end handed to me like always, but it was just
the first match so I pushed on.
I changed my weapon setup from what I usually used
to what I thought would be great for accuracy based shots and wow did
that make a difference. Now all I use is the Battle Rifle. Four hours
later I emerged with a better ranking and an awesome kill to death
ratio. My hit rate and shooting speed went way up with my new found
accuracy and the competition was destroyed because of it.
Once the Max Shooter is tweaked to a gamers
liking, it is an incredibly deadly controller for Halo 2. But Halo 2 is
just one of the FPS games out there so lets see how it holds up with
the others.Unreal Championship 2
I confess this is my favorite all time XBOX game,
so I was extremely excited to see how it would hold up with a mouse and
keyboard. I once again tried out a preset which didn’t hold
up so well and then went on to create my own setup. Once the setup was
done I headed online for a FPS shocker.
I used the same mentality I had in Halo 2; go for
the accuracy based weapons. I loaded up the sniper rifle, headed to a
dark corner, and started sniping. My TV echoed
“Headshot” many times before the match was over,
but that was mostly because no one ever found me. The next match was
much different.
The rest of the matches I played online with the
Max Shooter were populated with very good players. They would find me
sniping and then destroy me. It seems the problem with Unreal
Championship 2 is that it was designed to only be a console FPS. Much
of the gameplay really relies on the button configuration on the
controller. Thus I couldn’t bounce around the walls, dodge,
and reflect as well as I could with the controller. This could be
because I have spent so much time with the controller that I
couldn’t break my habits, but I believe this is one case
where the Max Shooter isn’t superior.
So one game is completely changed by the adapter
and one is built too much around a standard controller to benefit from
it. Next up is the PS2 and Socom II; let’s see how the PS2
version of Max Shooter fairs.
Socom II
Once again I connected the keyboard and mouse to
the adapter, plugged it into the PS2, and immediately got a good
connection. I surfed through the menus with ease and entered an online
game. This time around there is a preset available for the actual game
I’m playing. I loaded up the preset and was pleasantly
surprised to find the preset layout to be perfect for Socom gameplay.
It felt good and worked just as well as it did in
Halo 2. I don’t play a lot of Socom but I found myself
playing quite a bit in this setup as I could never get into using the
PS2 controller for FPS gameplay.
With the large amount of customization, the ease
of use, and the low price this adapter is really worth every penny. If
you really want an advantage in games like Halo 2 or just want to try a
new controller setup I would definitely recommend picking the Max
Shooter.
Pros
- Plug and Play
- Customization and presets
- Low price
Cons
- Lack of new title presets
Overall Score: 9.5
This article was posted on August 26, 2005